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Masakazu Furuichi (古市昌一)
Masakazu Furuichi (古市昌一)
Nihon University (日本大学)
Verified email at nihon-u.ac.jp - Homepage
Title
Cited by
Cited by
Year
A multi-level load balancing scheme for or-parallel exhaustive search programs on the multi-psi
M Furuichi, K Taki, N Ichiyoshi
Proceedings of the second ACM SIGPLAN symposium on Principles & practice of …, 1990
931990
Design and implementation of parallel and distributed wargame simulation system and its evaluation
A OZAKI, M FURUICHI, K TAKAHASHI, H MATSUKAWA
IEICE TRANSACTIONS on Information and Systems 84 (10), 1376-1384, 2001
262001
Design and implementation of serious games for training and education
M Furuichi, M Aibara, K Yanagisawa
2014 UKACC International Conference on Control (CONTROL), 691-695, 2014
202014
Fluid flow simulation using particle method and its physics-based computer graphics
K Kakuda, S Obara, J Toyotani, M Meguro, M Furuichi
Computer Modeling in Engineering & Sciences(CMES) 83 (1), 57-72, 2012
152012
分散シミュレーションのための統合基盤アーキテクチャ HLA の紹介
古市昌一, 和泉秀幸
情報処理 41 (12), 1382-1386, 2000
122000
FUSE: A multi-agent simulation environment
K Kuramoto, M Furuichi
Proceedings of the 2013 Winter Simulation Conference: Simulation: Making …, 2013
112013
Performance evaluation model of HLA-RTI and evaluation result of eRTI
M Furuichi
Proc. of the Fall Simulation Interoperability Workshop, 1997. 9, 1997
111997
Dtmap demo: Interactive tabletop maps for ubiquitous computing
M Furuichi, Y Mihori, F Muraoka, A Estenther, K Ryall
7th International Conference on Ubiquitous Computing 1 (1-2), 2005
102005
A crowdsourcing platform for constructing accessibility maps supporting multiple participation modes
A Miyata, K Okugawa, Y Yamato, T Maeda, Y Murayama, M Aibara, ...
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021
92021
A Challenge of Developing Serious Games to Raise the Awareness of Cybersecurity Issues.
M Furuichi, M Aibara
DiGRA Conference, 2019
92019
タッチパネル方式によるヒューマンインタフェースの研究最前線
古市昌一
情報処理 50 (4), 327-333, 2009
92009
災害時における指揮官意思決定訓練のための分散仮想環境構築手法 (< 特集> サイバースペースと仮想都市)
古市昌一, 渡部修介, 重野寛, 岡田謙一, 松下温
日本バーチャルリアリティ学会論文誌 9 (2), 131-140, 2004
82004
The use of High Level Architecture in car traffic simulations
A Ozaki, M Furuichi, N Nishi, E Kuroda
IEICE TRANSACTIONS on Information and Systems 83 (10), 1851-1859, 2000
82000
疎結合並列計算機上での OR 並列問題に適した動的負荷分散方式とその評価
古市昌一, 瀧和男, 市吉伸行
情報処理学会研究報告計算機アーキテクチャ (ARC) 1989 (99 (1989-ARC-079)), 73-81, 1989
81989
Development of an effective pedestrian simulator for research
R Sween, S Deb, DW Carruth, D Waddell, M Furuichi
Advances in Human Aspects of Transportation: Proceedings of the AHFE 2016 …, 2017
72017
シリアスゲーム: ゲームのもつチカラの活用法 (特集 ゲームで広がる世界を知ろう)
古市昌一
作業療法ジャーナル 54 (9), 957-963, 2020
62020
Event-aware dynamic time step synchronization method for distributed moving object simulation
A Ozaki, M Shiraishi, S Watanabe, M Miyazawa, M Furuichi, H Sato
IEICE transactions on fundamentals of electronics, communications and …, 2006
62006
教育効果と作業効率の向上のための体感型 AR マニュアルの提案―HMD と Kinect を用いたシステムを大型プリンタの操作に適用する際の一考察
内田康之, 藤下理美, 古市昌一
デザイン学研究 63 (6), 6_27-6_36, 2017
52017
企業内教育におけるモチベーションを高める遠隔教育の実践とその評価
吉田幸二, 古市昌一, 黒田正博
教育システム情報学会誌= Transactions of Japanese Society for Information and …, 2001
52001
The applicability of high level architecture to large scale parallel and distributed simulation
M Furuichi
Proc. of the'99 Spring Simulation Interoperability Workshop, 3 2, 466-473, 1999
51999
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Articles 1–20