Selen Turkay
Selen Turkay
Columbia University Teachers College, Harvard University, Queensland University of Technology
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Cited by
Cited by
Scaling up behavioral science interventions in online education
RF Kizilcec, J Reich, M Yeomans, C Dann, E Brunskill, G Lopez, S Turkay, ...
Proceedings of the National Academy of Sciences 117 (26), 14900-14905, 2020
The Effects of Avatar-based Customization on Player Identification
S Turkay, CK Kinzer
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 6 …, 2014
Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers
BD Homer, CK Kinzer, JL Plass, SM Letourneau, D Hoffman, M Bromley, ...
Computers & Education 74, 37-49, 2014
Toxic behaviors in Esports games: player perceptions and coping strategies
S Adinolf, S Turkay
Proceedings of the 2018 Annual Symposium on computer-human interaction in …, 2018
Toward understanding the potential of games for learning: Learning theory, game design characteristics, and situating video games in classrooms
S Turkay, D Hoffman, CK Kinzer, P Chantes, C Vicari
Computers in the Schools 31 (1-2), 2-22, 2014
The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics
S Türkay
Computers & Education 98, 102-114, 2016
See no evil, hear no evil, speak no evil: How collegiate players define, experience and cope with toxicity
S Türkay, J Formosa, S Adinolf, R Cuthbert, R Altizer
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
Does a presentation’s medium affect its message? PowerPoint, Prezi, and oral presentations
ST Moulton, S Turkay, SM Kosslyn
PlosONE 12 (7), 1-39, 2017
Learning by teaching with virtual peers and the effects of technological design choices on learning
SY Okita, S Turkay, M Kim, Y Murai
Computers & Education 63, 176-196, 2013
Free to be me: a survey study on customization with World of Warcraft and City Of Heroes/Villains players
S Turkay, S Adinolf
Procedia-Social and Behavioral Sciences 2 (2), 1840-1845, 2010
The effects of customization on motivation in an extended study with a massively multiplayer online roleplaying game
S Turkay, S Adinolf
Cyberpsychology: Journal of Psychosocial Research on Cyberspace 9 (3), article 2, 2015
Friending to flame: How social features affect player behaviours in an online collectible card game
S Türkay, S Adinolf
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Collectible Card Games as Learning Tools
S Turkay, S Adinolf, D Tirthali
Procedia - Social and Behavioral Sciences 46, 3345–3349, 2012
Making friends in online games: gender differences and designing for greater social connectedness
K Vella, M Klarkowski, S Turkay, D Johnson
Behaviour & Information Technology 39 (8), 917-934, 2020
Youth leadership development in virtual worlds: A case study
S Turkay, D Tirthali
Procedia-Social and Behavioral Sciences 2 (2), 3175-3179, 2010
What do players (think they) learn in games?
S Turkay, S Adinolf
Procedia-Social and Behavioral Sciences 46, 3345-3349, 2012
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic
J Formosa, D Johnson, S Türkay, RL Mandryk
Computers in Human Behavior 131, 107232, 2022
The impact of choice and feedback on learning, motivation, and performance in an educational video game
CK Kinzer, D Hoffman, S Turkay, N Gunbas, P Chantes, T Dvorkin, ...
Proceedings of the games, learning, and society conference 2, 175-181, 2012
The effects of customisation on player experiences and motivation in a virtual reality game
R Cuthbert, S Turkay, R Brown
Proceedings of the 31st Australian Conference on Human-Computer-Interaction …, 2019
Unsatisfied needs as a predictor of obsessive passion for videogame play.
D Johnson, J Formosa, R Perry, D Lalande, S Türkay, P Obst, R Mandryk
Psychology of Popular Media 11 (1), 47, 2022
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