QR code utilization in a large classroom: Higher education students’ initial perceptions SN Abdul Rabu, H Hussin, B Bervell Education and Information Technologies 24, 359-384, 2019 | 79 | 2019 |
The effects of digital game-based learning on primary school students’ English vocabulary achievement and acceptance SNA Rabu, Z Talib Innovative Teaching and Learning Journal (ITLJ) 1 (1), 61-74, 2017 | 44 | 2017 |
Levels of students’ reflective thinking skills in a collaborative learning environment using Google docs SN Abdul Rabu, NS Badlishah TechTrends 64 (3), 533-541, 2020 | 26 | 2020 |
The design and implementation of student attendance tracking system using QR code card SNA Rabu Conference proceedings of» eLearning and Software for Education «(eLSE) 15 …, 2019 | 14 | 2019 |
Teaching critical thinking through online instructor scaffolding: A conceptual framework SNA Rabu, B Aris, Z Tasir Procedia-Social and Behavioral Sciences 97, 314-319, 2013 | 12 | 2013 |
Google Docs for higher education: Evaluating online interaction and reflective writing using content analysis approach SJC Lee, SN Abdul Rabu Education and Information Technologies 27 (3), 3651-3681, 2022 | 11 | 2022 |
Digital game-based language learning: A review of research trends on second language acquisition NI Osman, SNA Rabu ASM Science Journal 13 (3), 56-62, 2020 | 11 | 2020 |
Instructor scaffolding and students' critical thinking through asynchronous online discussion forum SNA Rabu, B Aris, Z Tasir 2013 Learning and Teaching in Computing and Engineering, 216-219, 2013 | 9 | 2013 |
Effectiveness of inquiry-based learning with the aid of BLOSSOMS video on students’ performance and motivation SN Abdul Rabu, SK Mohamad, SAB Awwad, NHA Ismail, KS Yeen Education and Information Technologies 28 (9), 11469-11494, 2023 | 8 | 2023 |
Peer interaction patterns in a collaborative learning environment using google docs SNA Rabu, NS Badlishah ASM Science Journal 13 (3), 50-55, 2020 | 5 | 2020 |
The Moderation Effect of Teachers’ experience and Biography on Their Intention to Use the Gamification in Online Learning Activities MA Alosaimi, IN Umar, SNA Rabu J. Theor. Appl. Inf. Technol 101, 4459-4471, 2023 | 4 | 2023 |
Motivation, Engagement, Enjoyment, and Learning Achievement Toward Gamified Classroom Via Learning Management System To Enhance Learning Attitude SNA RABU, NH ISMAIL, NURI OSMAN, SK MOHAMAD Journal of Theoretical and Applied Information Technology 100 (19), 2022 | 4 | 2022 |
Effects of a self-regulated-based gamified interactive e-books on primary students' learning performance and affection in a flipped mathematics classroom C Chen, N Jamiat, SN Abdul Rabu, Y Mao Education and Information Technologies, 1-38, 2024 | 3 | 2024 |
The Design and Implementation of Gamified Classroom through Schoology Platform. NH Ismail, SNA Rabu ELearning & Software for Education 1, 2018 | 3 | 2018 |
INVESTIGATING DOMINANT TYPE OF ONLINE INSTRUCTOR SCAFFOLDING SNA Rabu, B Aris, Z Tasir EDULEARN16 Proceedings, 7118-7127, 2016 | 3 | 2016 |
Factors Affecting Schools Teachers Behavioural Intention to Use Gamified Learning Activities in Learning Management Systems (LMS) in Saudi Arabian Schools MAS Alosaimi, IN Umar, SNA Rabu International Transaction Journal of Engineering, Management, & Applied …, 2021 | 2 | 2021 |
Online Instructor Scaffolding in Enhancing Undergraduate Students' Critical Thinking SNA Rabu Universiti Teknologi Malaysia, 2015 | 2 | 2015 |
Exploring ESL Students’ Current Competency and Needs in Academic Writing Skills at University: Meninjau Kompetensi Semasa Pelajar Universiti dan Keperluan terhadap Penulisan … NYK Zakaria, A ABDULLAH, SNA RABU Sains Insani 6 (2), 2021 | 1 | 2021 |
Great expectations: Promoting factors in the use of eLearn@ USM M Mohamad, SN Abdul Rabu, KNA Kamaruddin International Journal of Engineering & Technology 7 (2.10), 33-35, 2018 | 1 | 2018 |
Dominant indicator of argumentation contributions in a collaborative asynchronous online discussion forum SNA Rabu, SNB Khali Advanced Science Letters 24 (1), 432-434, 2018 | 1 | 2018 |