Wong Seng Yue
Wong Seng Yue
Verified email at siswa.um.edu.my
Cited by
Cited by
Digital game-based learning (DGBL) model and development methodology for teaching history
NAM Zin, A Jaafar, WS Yue
WSEAS transactions on computers 8 (2), 322-333, 2009
Usability evaluation for history educational games
WS Yue, NAM Zin
Proceedings of the 2nd international Conference on interaction Sciences …, 2009
History educational games design
NAM Zin, WS Yue
2009 international conference on electrical engineering and informatics 1 …, 2009
Design and evaluation of history digital game based learning (DGBL) software
NAM Zin, WS Yue
Journal of Next Generation Information Technology 4 (4), 9, 2013
Game based learning model for history courseware: A preliminary analysis
NA Mz, W Sy
2008 International Symposium on Information Technology 1, 1-8, 2008
The effectiveness of MOOC among learners based on Kirkpatrick’s model
WW Goh, SY Wong, E Ayub
Redesigning learning for greater social impact, 313-323, 2018
Mobile experience evaluation of an e-reader app
A Hussain, EOC Mkpojiogu, S Mortada, WS Yue
Journal of Telecommunication, Electronic and Computer Engineering (JTEC) 10 …, 2018
Exploring factors affecting learners' acceptance of MOOCs based on Kirkpatrick's model
E Ayub, GW Wei, WS Yue
Proceedings of the 8th International Conference on E-Education, E-Business …, 2017
Voice recognition and visualization mobile apps game for training and teaching hearing handicaps children
WS Yue, NAM Zin
Procedia Technology 11, 479-486, 2013
Design Model for Integrating Learning Activity Management System (LAMS), Massive Open Online Courses (MOOC) and Flipped Classroom in Taylor’s Integrated Moodle e-Learning …
SY Wong, WJ Tee, PV Lim
Taylor’s 7th Teaching and Learning Conference 2014 Proceedings, 379-387, 2015
The importance of teacher's presence and engagement in MOOC learning environment: A case study
WW Goh, E Ayub, SY Wong, CL Lim
2017 IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 127-132, 2017
The effectiveness of digital game for introductory programming concepts
WS Yue, WL Wan
2015 10th International Conference for Internet Technology and Secured …, 2015
The evaluation study of gamification approach in Malaysian history learning via mobile game application
WS Yue, CY Ying
2017 IEEE 17th International Conference on Advanced Learning Technologies …, 2017
Conceptualizing mobile health application use intention and adoption among Iraqian older adults: from the perspective of expanded technology acceptance model
M Ali Saare, A Hussain, W Seng Yue
International Journal of Interactive Mobile Technologies (iJIM) 13 (10), 28-41, 2019
Towards smart mobility in urban spaces: Bus tracking and information application
WS Yue, KK Chye, CW Hoy
AIP Conference Proceedings 1891 (1), 020145, 2017
Investigating the effectiveness of mobile peer support to enhance the quality of life of older adults: A systematic literature review
M Saare, A Hussain, WS Yue
International Association of Online Engineering, 2019
User experience design of history game: An analysis review and evaluation study for Malaysia context
SY Wong, S Ghavifekr
International Journal of Distance Education Technologies (IJDET) 16 (3), 46-63, 2018
The motivation design model and acceptance testing analysis of digital game-based learning (DGBL) software
WS Yue, MR Abdullah
2015 7th International Conference on Information Technology in Medicine and …, 2015
Learning outcome enhancement via serious game: Implementing game-based learning framework in blended learning environment
TW Jing, WS Yue, RK Murugesan
2015 5th International Conference on IT Convergence and Security (ICITCS), 1-3, 2015
Relationships between the older adult’s cognitive decline and quality of life: The mediating role of the assistive mobile health applications
MA Saare, A Hussain, WS Yue
International Association of Online Engineering, 2019
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