Balancing different fitness levels in competitive exergames based on heart rate and performance AT Bayrak, R Kumar, J Tan, DV AhMu, J Hohepa, LA Shaw, C Lutteroth, ... Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017 | 20 | 2017 |
Compassionate game design: A holistic perspective for a player-centric game design paradigm for games4health AT Bayrak International Journal on Advances in Intelligent Systems 13 (1), 1-18, 2020 | 18 | 2020 |
Jamming as a design approach. Power of jamming for creative iteration AT Bayrak The Design Journal 20 (sup1), S3945-S3953, 2017 | 10 | 2017 |
Reviewing the evidence: In pursuit of a framework for parkinson disease rehabilitation with games A Tece Bayrak, B Wünsche, C Lutteroth The Promise of New Technologies in an Age of New Health Challenges, 9-17, 2016 | 10 | 2016 |
Games as a Catalyst for Design for Social Innovation. Unlocking legendary tools AT Bayrak The Design Journal 22 (sup1), 1409-1422, 2019 | 9 | 2019 |
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow A TB, Tece Bayrak, B C., BW, Wünsche Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-10, 2021 | 7 | 2021 |
Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease. AT Bayrak, B Wuensche, SA Reading, C Lutteroth HICSS, 1-10, 2020 | 6 | 2020 |
A Player-centric Game Design Paradigm with Compassion AT Bayrak CENTRIC 2018, The Eleventh International Conference on Advances in Human …, 2018 | 5 | 2018 |
Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson’s disease A Tece Bayrak, B Wuensche, SA Reading Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021 | 3 | 2021 |
" Let's do it together"-designing an aerobic exercise game for long-term use. AT Bayrak, B Wuensche, SA Reading HICSS, 3778-3787, 2024 | 1 | 2024 |
Signal to emotion: An experiment on player experience evaluation with a consumer-grade EEG device AT Bayrak, M Abernethy, Y Zhu, ZA Lawati, CJ Sutherland Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017 | 1 | 2017 |
3D interface integrating head tracking and mouse input AT Bayrak 2013 IEEE International Conference of IEEE Region 10 (TENCON 2013), 1-6, 2013 | 1 | 2013 |
Research that matters: creative problem solving C Paligaru, S Thompson-Whiteside, AT Bayrak, F Zaidi Torrens University Australia, 2022 | | 2022 |
Games as systems of rehabilitation: Leveraging the power of games for the rehabilitation of people living with Parkinson’s disease A Tece Bayrak PhD Thesis-University of Auckland, 2022 | | 2022 |
An Abstract Model for Compassionate Game AI: Designing a Companion for a Compassionate Game AT Bayrak Human Interaction & Emerging Technologies (IHIET-AI 2022): Artificial …, 2022 | | 2022 |
Design research at the border of art, technology, and healthcare: Interdisciplinary challenges of games for health research AT Bayrak | | 2022 |
Observing the Stroop Effect within a First Person Shooter Concept R P. Gray-Mason, A J. Coultas, A Tece Bayrak Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-9, 2021 | | 2021 |
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow. TB Aslihan, T Bayrak, BC Wünsche ACSW, 26:1-26:10, 2021 | | 2021 |
Humanities discourse in games classroom: research through design with Games4Impact S Yang, A Tece Bayrak | | 2020 |