Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom P Anunpattana, MNA Khalid, H Iida, W Inchamnan Heliyon 7 (12), 2021 | 37 | 2021 |
An analysis of Creative Process Learning in computer Game Activities Through Player Experiences W Inchamnan The Asian Conference on Edution & International Development (ACE-ID2015 …, 2015 | 23 | 2015 |
A method for measuring the creative potential of computer games W Inchamnan, P Wyeth, D Johnson, D Conroy Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012 | 21 | 2012 |
Motivation during videogame play: Analysing player experience in terms of cognitive action W Inchamnan, P Wyeth Proceedings of the 9th australasian conference on interactive entertainment …, 2013 | 19 | 2013 |
Does activity in computer game play have an impact on creative behaviour? W Inchamnan, P Wyeth, D Johnson 2013 IEEE International Games Innovation Conference (IGIC), 77-84, 2013 | 15 | 2013 |
Gamification-driven process: financial literacy in Thailand W Inchamnan, W Niranatlamphong, N Engbunmeesakul 2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE …, 2019 | 10 | 2019 |
GAMIFICATION DESIGN PROCESS FOR THE AGING SOCIETY IN THAILAND W Inchamnan Humanities & Social Sciences Reviews 7 (No 1, 2019), 47-54, 2019 | 10 | 2019 |
Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom. Heliyon, 7 (12), e08637 P Anunpattana, MNA Khalid, H Iida, W Inchamnan | 9 | 2021 |
THERAPEUTIC STRATEGY IN GAMIFICATION AND GAME BASED LEARNING FOR ELDERLY PEOPLE IN THAILAND W Inchamnan Humanities & Social Sciences Reviews 1 (Vol 6 No 1 (2018)), 44-52, 2018 | 9 | 2018 |
Design for creative activity: A framework for analyzing the creative potential of computer games W Inchamnan, P Wyeth, D Johnson Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014 | 9 | 2014 |
Gamification Workflow for Growth Mindset Processes W Inchamnan, J Chomsuan 2020 18th International Conference on ICT and Knowledge Engineering (ICT&KE …, 2020 | 7 | 2020 |
Creative and Learning Processes using Game-Based Activities KY W Inchamnan Journal of Reviews on Global Economics, 2017, 355-366, 2017 | 6 | 2017 |
The Gamification Design for Affordances Pedagogy W Inchamnan, J Chomsuan Advances in Science, Technology and Engineering Systems Journal 6 (4), 138-146, 2021 | 3 | 2021 |
A method to visualization data collection by using gamification K Yampray, W Inchamnan 2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE …, 2019 | 3 | 2019 |
Gamification in mutual fund knowledge-based systems W Inchamnan, P Anunpattana 2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE …, 2019 | 2 | 2019 |
A framework for analysing creative activity within puzzle-game play experiences W Inchamnan Queensland University of Technology, 2015 | 2 | 2015 |
Gamification Pedagogy Trigger Design for Creative Experiences in Metaverse Class Room W Inchamnan Journal of Applied Science and Emerging Technology (JASET) Vol 22 (2), 251539, 2023 | 1 | 2023 |
The Pedagogy Gamification Design for Fun Engagement W Inchamnan, K Yampray, W Niranatlamphong, A Imsombut 2022 6th International Conference on Information Technology (InCIT), 39-44, 2022 | 1 | 2022 |
The Gaming Element Design of an Innovative Financial Learning Tool for Young Adult Learners. T Supathanarangsri, U Tanlamai, A Chandrachai, W Inchamnan International Society for Technology, Education, and Science, 2020 | 1 | 2020 |
The Impact of Creative Potential through Game Play Experiences W Inchamnan Australian Journal of Intelligent Information Processing Systems 13 (3), 37-41, 2019 | 1 | 2019 |