Follow
Mageswaran Sanmugam
Title
Cited by
Cited by
Year
Impact of technostress on continuance intentions to use mobile technology
ZN Khlaif, M Sanmugam, A Ayyoub
The Asia-Pacific Education Researcher 32 (2), 151-162, 2023
672023
The potential and concerns of using AI in scientific research: ChatGPT performance evaluation
ZN Khlaif, A Mousa, MK Hattab, J Itmazi, AA Hassan, M Sanmugam, ...
JMIR Medical Education 9, e47049, 2023
642023
Use of Nearpod as interactive learning method
M Sanmugam, A Selvarajoo, B Ramayah, KW Lee
Inted2019 Proceedings, 8908-8915, 2019
592019
The affiliation between student achievement and elements of gamification in learning science
M Sanmugam, Z Abdullah, H Mohamed, B Aris, NM Zaid, SM Suhadi
2016 4th International Conference on Information and Communication …, 2016
572016
Factors influencing teacher’s technostress experienced in using emerging technology: A qualitative study
ZN Khlaif, M Sanmugam, AI Joma, A Odeh, K Barham
Technology, Knowledge and Learning 28 (2), 865-899, 2023
492023
The impacts of infusing game elements and gamification in learning
M Sanmugam, NM Zaid, Z Abdullah, B Aris, H Mohamed, ...
2016 IEEE 8th international conference on engineering education (ICEED), 131-136, 2016
482016
Gamification as an educational technology tool in engaging and motivating students; An analyses review
M Sanmugam, N Mohd Zaid, H Mohamed, Z Abdullah, B Aris, ...
Advanced Science Letters 21 (10), 3337-3341, 2015
312015
Gamification: Cognitive impact and creating a meaningful experience in learning
M Sanmugam, Z Abdullah, NM Zaid
2014 IEEE 6th Conference on Engineering Education (ICEED), 123-128, 2014
312014
Mobile learning acceptance post pandemic: a behavioural shift among engineering undergraduates
JA Kumar, S Osman, M Sanmugam, R Rasappan
Sustainability 14 (6), 3197, 2022
242022
Enhancing student's higher order thinking skills (HOTS) through the Socratic method approach with technology
SM Suhadi, H Mohamed, Z Abdullah, NM Zaid, B Aris, M Sanmugam
International Journal of Knowledge-Based Organizations (IJKBO) 6 (4), 14-27, 2016
172016
Gamification and Serious Games:-The enigma and the use in Education
M Sanmugam, H Mohamed, Z Abdullah, N Zaid, B Aris
ISQAE 2014 3rd International Seminar on Quality and Affordable Education, 2014
152014
Online learning and socratic method in increasing self-motivation: A literature review
SM Suhadi, Z Abdullah, NM Zaid, H Mohamed, B Aris, M Sanmugam
2015 3rd International Conference on Information and Communication …, 2015
92015
Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
M Sanmugam
Ph. D. Thesis, 2017
82017
Gamification's role as a learning and assessment tool in education
M Sanmugam, H Mohamed, NM Zaid, Z Abdullah, B Aris, SM Suhadi
International Journal of Knowledge-Based Organizations (IJKBO) 6 (4), 28-38, 2016
82016
The dilemma of online gamified learning in Malaysian educational context: A qualitative study on Malaysian university students’ perspective
DL Yie, MAL Sanmugam, WAJW Yahaya, NB Abdullah
2022 IEEE 12th Symposium on Computer Applications & Industrial Electronics …, 2022
72022
Embracing Cutting-edge Technology in Modern Educational Settings
KN Chee, M Sanmugam
IGI Global, 2023
62023
Immersive Extended Reality (XR) Technology in Engineering Education: Opportunities and Challenges
ZN Khlaif, A Mousa, M Sanmugam
Technology, Knowledge and Learning 29 (2), 803-826, 2024
52024
Mobile technology features and technostress in mandatory online teaching during the COVID-19 crisis
ZN Khlaif, M Sanmugam, MK Hattab, E Bensalem, A Ayyoub, RC Sharma, ...
Heliyon 9 (8), 2023
52023
Sustainability and aptness of game elements in A gamified learning environment
M Sanmugam
2021 9th International Conference on Information and Communication …, 2021
52021
Use of Nearpod as interactive learning method. INTED2019 Proceedings, 1, 8908–8915
M Sanmugam, A Selvarajoo, B Ramayah, KW Lee
52019
The system can't perform the operation now. Try again later.
Articles 1–20