Impact of technostress on continuance intentions to use mobile technology ZN Khlaif, M Sanmugam, A Ayyoub The Asia-Pacific Education Researcher 32 (2), 151-162, 2023 | 67 | 2023 |
The potential and concerns of using AI in scientific research: ChatGPT performance evaluation ZN Khlaif, A Mousa, MK Hattab, J Itmazi, AA Hassan, M Sanmugam, ... JMIR Medical Education 9, e47049, 2023 | 64 | 2023 |
Use of Nearpod as interactive learning method M Sanmugam, A Selvarajoo, B Ramayah, KW Lee Inted2019 Proceedings, 8908-8915, 2019 | 59 | 2019 |
The affiliation between student achievement and elements of gamification in learning science M Sanmugam, Z Abdullah, H Mohamed, B Aris, NM Zaid, SM Suhadi 2016 4th International Conference on Information and Communication …, 2016 | 57 | 2016 |
Factors influencing teacher’s technostress experienced in using emerging technology: A qualitative study ZN Khlaif, M Sanmugam, AI Joma, A Odeh, K Barham Technology, Knowledge and Learning 28 (2), 865-899, 2023 | 49 | 2023 |
The impacts of infusing game elements and gamification in learning M Sanmugam, NM Zaid, Z Abdullah, B Aris, H Mohamed, ... 2016 IEEE 8th international conference on engineering education (ICEED), 131-136, 2016 | 48 | 2016 |
Gamification as an educational technology tool in engaging and motivating students; An analyses review M Sanmugam, N Mohd Zaid, H Mohamed, Z Abdullah, B Aris, ... Advanced Science Letters 21 (10), 3337-3341, 2015 | 31 | 2015 |
Gamification: Cognitive impact and creating a meaningful experience in learning M Sanmugam, Z Abdullah, NM Zaid 2014 IEEE 6th Conference on Engineering Education (ICEED), 123-128, 2014 | 31 | 2014 |
Mobile learning acceptance post pandemic: a behavioural shift among engineering undergraduates JA Kumar, S Osman, M Sanmugam, R Rasappan Sustainability 14 (6), 3197, 2022 | 24 | 2022 |
Enhancing student's higher order thinking skills (HOTS) through the Socratic method approach with technology SM Suhadi, H Mohamed, Z Abdullah, NM Zaid, B Aris, M Sanmugam International Journal of Knowledge-Based Organizations (IJKBO) 6 (4), 14-27, 2016 | 17 | 2016 |
Gamification and Serious Games:-The enigma and the use in Education M Sanmugam, H Mohamed, Z Abdullah, N Zaid, B Aris ISQAE 2014 3rd International Seminar on Quality and Affordable Education, 2014 | 15 | 2014 |
Online learning and socratic method in increasing self-motivation: A literature review SM Suhadi, Z Abdullah, NM Zaid, H Mohamed, B Aris, M Sanmugam 2015 3rd International Conference on Information and Communication …, 2015 | 9 | 2015 |
Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning M Sanmugam Ph. D. Thesis, 2017 | 8 | 2017 |
Gamification's role as a learning and assessment tool in education M Sanmugam, H Mohamed, NM Zaid, Z Abdullah, B Aris, SM Suhadi International Journal of Knowledge-Based Organizations (IJKBO) 6 (4), 28-38, 2016 | 8 | 2016 |
The dilemma of online gamified learning in Malaysian educational context: A qualitative study on Malaysian university students’ perspective DL Yie, MAL Sanmugam, WAJW Yahaya, NB Abdullah 2022 IEEE 12th Symposium on Computer Applications & Industrial Electronics …, 2022 | 7 | 2022 |
Embracing Cutting-edge Technology in Modern Educational Settings KN Chee, M Sanmugam IGI Global, 2023 | 6 | 2023 |
Immersive Extended Reality (XR) Technology in Engineering Education: Opportunities and Challenges ZN Khlaif, A Mousa, M Sanmugam Technology, Knowledge and Learning 29 (2), 803-826, 2024 | 5 | 2024 |
Mobile technology features and technostress in mandatory online teaching during the COVID-19 crisis ZN Khlaif, M Sanmugam, MK Hattab, E Bensalem, A Ayyoub, RC Sharma, ... Heliyon 9 (8), 2023 | 5 | 2023 |
Sustainability and aptness of game elements in A gamified learning environment M Sanmugam 2021 9th International Conference on Information and Communication …, 2021 | 5 | 2021 |
Use of Nearpod as interactive learning method. INTED2019 Proceedings, 1, 8908–8915 M Sanmugam, A Selvarajoo, B Ramayah, KW Lee | 5 | 2019 |