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Veronica Sundstedt
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Screen-space perceptual rendering of human skin
J Jimenez, V Sundstedt, D Gutierrez
ACM Transactions on Applied Perception (TAP) 6 (4), 1-15, 2009
1162009
High fidelity reconstruction of the ancient egyptian temple of kalabsha
V Sundstedt, A Chalmers, P Martinez
Proceedings of the 3rd international conference on Computer graphics …, 2004
922004
Visual attention for efficient high-fidelity graphics
V Sundstedt, K Debattista, P Longhurst, A Chalmers, T Troscianko
Proceedings of the 21st spring conference on Computer graphics, 169-175, 2005
882005
Gazing at games: An introduction to eye tracking control
V Sundstedt
Morgan & Claypool Publishers, 2012
802012
Gazing at games: using eye tracking to control virtual characters
V Sundstedt
ACM SIGGRAPH 2010 Courses, 1-160, 2010
752010
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality
FL Luro, V Sundstedt
Proceedings of the 11th ACM Symposium on eye tracking research …, 2019
632019
A psychophysical study of fixation behavior in a computer game
V Sundstedt, E Stavrakis, M Wimmer, E Reinhard
Proceedings of the 5th symposium on Applied perception in graphics and …, 2008
632008
Gaze and voice controlled drawing
J Van der Kamp, V Sundstedt
Proceedings of the 1st conference on novel gaze-controlled applications, 1-8, 2011
602011
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
V Sundstedt, A Chalmers, K Cater, K Debattista
VMV 4, 209-216, 2004
562004
Real-time realistic skin translucency
J Jimenez, D Whelan, V Sundstedt, D Gutierrez
IEEE Computer Graphics and Applications 30 (4), 32-41, 2010
532010
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review
P Jerčić, V Sundstedt
Entertainment Computing 29, 75-86, 2019
472019
Gaze and voice based game interaction: the revenge of the killer penguins.
T Wilcox, M Evans, C Pearce, N Pollard, V Sundstedt
SIGGRAPH Posters 81 (10.1145), 1400885-1400972, 2008
442008
Visual attention and gaze behavior in games: An object-based approach
V Sundstedt, M Bernhard, E Stavrakis, E Reinhard, M Wimmer
Game Analytics: Maximizing the Value of Player Data, 543-583, 2013
422013
A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare
Y Fu, Y Hu, V Sundstedt
ACM Transactions on Computing for Healthcare 3 (2), 1-27, 2022
402022
Modeling light scattering for virtual heritage
D Gutierrez, V Sundstedt, F Gomez, A Chalmers
Journal on Computing and Cultural Heritage (JOCCH) 1 (2), 1-15, 2008
372008
The effect of emotions and social behavior on performance in a collaborative serious game between humans and autonomous robots
P Jerčić, W Wen, J Hagelbäck, V Sundstedt
International Journal of Social Robotics 10 (1), 115-129, 2018
342018
EyePlay: applications for gaze in games
J Turner, E Velloso, H Gellersen, V Sundstedt
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
342014
Measuring the perception of light inconsistencies
J Lopez-Moreno, V Sundstedt, F Sangorrin, D Gutierrez
Proceedings of the 7th Symposium on Applied Perception in Graphics and …, 2010
342010
Rabbit run: Gaze and voice based game interaction
J O’Donovan, J Ward, S Hodgins, V Sundstedt
Eurographics Ireland Workshop, December, 2009
322009
Crowd light: Evaluating the perceived fidelity of illuminated dynamic scenes
A Jarabo, TV Eyck, V Sundstedt, K Bala, D Gutierrez, C O'Sullivan
Computer Graphics Forum 31 (2pt3), 565-574, 2012
272012
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