Introduction to games-based learning S Tang, M Hanneghan, A El Rhalibi Games-based learning advancements for multi-sensory human computer …, 2009 | 305 | 2009 |
A hybrid hierarchical framework for gym physical activity recognition and measurement using wearable sensors J Qi, P Yang, M Hanneghan, S Tang, B Zhou IEEE Internet of Things Journal 6 (2), 1384-1393, 2018 | 101 | 2018 |
A model-driven framework to support development of serious games for game-based learning S Tang, M Hanneghan 2010 Developments in E-systems Engineering, 95-100, 2010 | 71 | 2010 |
Game content model: an ontology for documenting serious game design S Tang, M Hanneghan 2011 Developments in E-systems Engineering, 431-436, 2011 | 56 | 2011 |
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity J Qi, P Yang, M Hanneghan, S Tang Neurocomputing 220, 199-209, 2017 | 55 | 2017 |
State-of-the-art model driven game development: A survey of technological solutions for game-based learning S Tang, M Hanneghan Journal of Interactive Learning Research 22 (4), 551-605, 2011 | 55 | 2011 |
Designing educational games: a pedagogical approach S Tang, M Hanneghan Gamification for human factors integration: Social, education, and …, 2014 | 47 | 2014 |
Pedagogy elements, components and structures for serious games authoring environment S Tang, M Hanneghan, A El-Rhalibi 5th International Game Design and Technology Workshop (GDTW 2007), Liverpool …, 2007 | 47 | 2007 |
A platform independent game technology model for model driven serious games development S Tang, M Hanneghan, C Carter Electronic Journal of e-Learning 11 (1), pp61‑79-pp61‑79, 2013 | 46 | 2013 |
A viewpoint analysis reference model for Concurrent Engineering M Hanneghan, M Merabti, G Colquhoun Computers in industry 41 (1), 35-49, 2000 | 45 | 2000 |
Dynamic service composition in home appliance networks A Mingkhwan, P Fergus, O Abuelma’atti, M Merabti, B Askwith, ... Multimedia Tools and Applications 29, 257-284, 2006 | 43 | 2006 |
Ellipse fitting model for improving the effectiveness of life‐logging physical activity measures in an Internet of Things environment J Qi, P Yang, M Hanneghan, D Fan, Z Deng, F Dong Iet Networks 5 (5), 107-113, 2016 | 42 | 2016 |
Improving the validity of lifelogging physical activity measures in an internet of things environment P Yang, M Hanneghan, J Qi, Z Deng, F Dong, D Fan 2015 IEEE International Conference on Computer and Information Technology …, 2015 | 40 | 2015 |
Towards a domain specific modelling language for serious game design S Tang, M Hanneghan, T Hughes, C Dennett, S Cooper, MA Sabri 6th international game design and technology workshop, Liverpool, UK, 2008 | 40 | 2008 |
P2P commercial digital content exchange G Arora, M Hanneghan, M Merabti Electronic Commerce Research and Applications 4 (3), 250-263, 2005 | 34 | 2005 |
Introduction to games-based learning. Games Based Learning Advancements for Multi-Sensory Human Computer Interfaces S Tang, M Hanneghan, A El Rhalibi Klinger, K. Techniques and Effective Practices, 1st ed. Harrisburg: IGI …, 2009 | 22 | 2009 |
Disus: Mobile ad hoc network unstructured services P Fergus, A Mingkhwan, M Merabti, M Hanneghan Personal Wireless Communications: IFIP-TC6 8th International Conference, PWC …, 2003 | 22 | 2003 |
A framework for the integration of serious games and the Internet of Things (IoT) J Henry, S Tang, M Hanneghan, C Carter 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 20 | 2018 |
Topologies for combining the internet of things and serious games J Melthis, S Tang, P Yang, M Hanneghan, C Carter Journal of Intelligent & Fuzzy Systems 31 (5), 2685-2696, 2016 | 18 | 2016 |
Distributed emergent semantics in P2P networks P Fergus, A Mingkhwan, M Merabti, M Hanneghan Proc. of the Second IASTED International Conference on Information and …, 2003 | 18 | 2003 |