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Rosfuzah Roslan
Rosfuzah Roslan
Lecturer for Diploma of IT, Universiti Tun Hussein Onn Malaysia
Verified email at uthm.edu.my - Homepage
Title
Cited by
Cited by
Year
Utilizing shared interacting domain patterns and Gene Ontology information to improve protein-protein interaction prediction
R Roslan, RM Othman, ZA Shah, S Kasim, H Asmuni, J Taliba, R Hassan, ...
Computers in biology and medicine 40 (6), 555-564, 2010
232010
The Development of a Collaborated Gamified E-Quiz and Strategy Game Mobile Application to Increase Students’ Motivation and Continuance Usage Intention
R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli
ANP Journal of Social Science and Humanities 2 (2), 74-81, 2021
192021
Incorporating multiple genomic features with the utilization of interacting domain patterns to improve the prediction of protein-protein interactions
R Roslan, RM Othman, ZA Shah, S Kasim, H Asmuni, J Taliba, R Hassan, ...
Information Sciences 180 (20), 3955-3973, 2010
82010
An overview of cloud implementation in the manufacturing process life cycle
N Kassim, Y Yusof, MAH Mohamad, AH Omar, R Roslan, IA Bahrudin, ...
IOP Conference Series: Materials Science and Engineering 226 (1), 012023, 2017
62017
Framework for developing culture-based multi-modal mind games: improving social interaction skills of autistic children
RM Hanifa, M Alias, IA Bahrudin, M Surip, Z Ibrahim, R Roslan
Jurnal Teknologi 75 (3), 95-101, 2015
32015
Challenges of gathering user requirement in extreme programming project: a case study of highway construction monitoring system
IA Bahrudin, ME Abdullah, R Mohd Hanifa, N Kassim, R Roslan
Key Engineering Materials 594, 511-515, 2014
32014
Membaca Bersama Iman: Pembangunan Aplikasi Mudah Alih Bagi Pembelajaran Dan Permainan Membaca Bahasa Malaysia Pra Sekolah
R Roslan, N Abd Hamid, WSA Nizam, NM Ali
Multidisciplinary Applied Research and Innovation 2 (2), 347-352, 2021
22021
Step and step-Nc as a tool for big data in cloud manufacturing
N Kasim, J Jaafar, MSAM Roseh, MHM Ali, R Roslan, IA Bahrudin, ...
International Journal of Integrated Engineering 13 (2), 202-207, 2021
22021
LEARNING AL QURAN COMPREHENSION, TRANSLATION AND USAGES USING A ‘MULTIPLAYER’GAME (PAHLAWAN QARIN)
R Roslan, NF Kasmin, SHI Noor, NE Mohd Jeffry, MZ Masli, AH Omar, ...
UNIVERSITY CARNIVAL ON E-LEARNING (IUCEL) 2019, 3, 2019
22019
Contact lens classification by using segmented lens boundary features
NAM Zin, H Asmuni, HNA Hamed, RM Othman, S Kasim, R Hassan, ...
Indonesian Journal of Electrical Engineering and Computer Science 11 (3 …, 2018
22018
Predicting teachers’ use of digital technology
SS Abu Hanifah, N Ghazali, AF Mohd Ayub, R Roslan
International Journal of Evaluation and Research in Education (IJERE) 12 (2 …, 2023
12023
Investigating factors that affect the continuance use intention among the higher education institutions’ learners towards a gamified m-Learning application
R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli, SNH Md Latip, ...
Journal of Information Technology Education: Research 22 (1), 97 – 128, 2023
12023
The influence of perceived ease of use, perceived usefulness, social influence and perceived enjoyment towards continuance intention in using a gamified e-quiz mobile application
R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli
Journal of Institutional Research South East Asia 19 (2), 283 - 310, 2021
12021
Pahlawan Qarin: The Concept of Collaborative Learning Game Environment in the Understanding and Translation of the Quran among Youngsters
J Mohamed, R Roslan
Journal of Quranic Sciences and Research 1 (1), 1-10, 2020
12020
Predictive Model for Factors Influencing Students’ Continuance Usage Intention on a Gamified Formative Assessment Application
R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli, SNH Md Latip, ...
JOURNAL OF TECHNICAL EDUCATION AND TRAINING 15 (3), 12-24, 2023
2023
Blending gamification and virtual reality (VR) for Malaysian preschool animal education
R Roslan, AF Mohd Ayub, R Roslan
Advancement in Learning and Instruction, Perspectives and Practices of …, 2022
2022
Stimulating students’ self and peer assessment by incorporating e-quiz and a strategy game in a gamified mobile application
R Roslan, AF Mohd Ayub, N Ghazali, NN Zulkifli, SS Abu Hanifah
In Proceedings of the International University Carnival on E-Learning (IUCEL …, 2021
2021
Implementation of gamified mobile application to increase engagement and society inclusiveness by integrating strategy game and E-Quiz
R Roslan
In Proceeding of 3rd Invention, Innovation and Technology Competition (ITEC …, 2021
2021
Enhancing student’s engagement and interest in the Al Quran comprehension and translation through Collaborative Learning Game (Pahlawan Qarin)
R Roslan, NF Kasmin, SHI Mohd Noor, NE Jeffry, MZ Masli, IA Bahrudin, ...
Proceedings of the 1st International e-Learning Carnival and Conference 2019 …, 2019
2019
Engaging Classroom Using Game Based Quizzes (EDventure)
R Roslan, H Omar, MH Jofri, MS Md Yasin, M Surip, H Masandig, ...
UNIVERSITY CARNIVAL on e-LEARNING (IUCEL) 2018, 596, 2018
2018
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