Exploring the context of use for voice user interfaces: Toward context‐dependent user experience quality testing AM Klein, J Deutschländer, K Kölln, M Rauschenberger, MJ Escalona Journal of Software: Evolution and Process 36 (7), e2618, 2024 | 13 | 2024 |
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers S Hallifax, M Altmeyer, K Kölln, M Rauschenberger, LE Nacke Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 748-768, 2023 | 13 | 2023 |
Maybe We Don’t Need a New Gamification Framework After All K Kölln Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 10 | 2022 |
Design and Evaluation of Voice User Interfaces: What Should One Consider? AM Klein, K Kölln, J Deutschländer, M Rauschenberger International Conference on Human-Computer Interaction, 167-190, 2023 | 8 | 2023 |
Identifying User Experience Aspects for Voice User Interfaces with Intensive Users. K Kölln, J Deutschländer, AM Klein, M Rauschenberger, D Winter WEBIST, 385-393, 2022 | 7 | 2022 |
Categorizing UX aspects for voice user interfaces using the kano model K Kölln, AM Klein, J Deutschländer, D Winter, M Rauschenberger International Conference on Web Information Systems and Technologies, 209-228, 2022 | 6 | 2022 |
The use of gamification and virtual reality in higher education: A literature review. K Nagel, M Rauschenberger GamiFIN, 47-54, 2024 | 1 | 2024 |
Lehr-und LernOrte vernetzen (Zwischenergebnisse des Futur. A-Projekts) T Potempa, I Stroucken, T Uelzen, I Johannsen, M Sandner, ... Ostfalia Hochschule für angewandte Wissenschaften Braunschweig/Wolfenbüttel, 2023 | | 2023 |
Analysis: Accessibility of VR Games Could Be Better L Meiser, K Nagel, M Rauschenberger | | |